I can’t be the first person this has happened to:
I rock a Mac. I have Parallels. I have a copy of Windows XP in Parallels.
Now, I’m a web designer, so I need to know what the heck Internet Explorer 9 is going to pretend to fix. So, I buy a copy of Windows 7. Except, it’s not Windows 7, it’s some stupid upgrade-only disk. You have to overwrite your old copy of Windows to use it. Dumb.
But I don’t want to overwrite it, because I want XP so I can test in IE 7/8, too. So what’s a guy to do?
Actually, you copy your virtual XP file in Documents/Parallels, run the copy, install Windows 7 and it leaves the original XP file alone and you can rename “Windows XP Copy” to “Windows 7” and you’re set.
Or, create a new virtual machine with the default settings, install Windows 7 as a Custom Install. Then, when your activation code fails, because it will, since there’s no previous version of Windows you’re “upgrading”, just continue on and once it boots up, run the Windows 7 setup again. Yeah, no kidding.
By running it again, you’re “upgrading” Windows from, uh Windows 7 to…Windows 7. What a joke.
This explains a lot about Apple. A post from kotaku.com reveals an interesting story of one developer working closely with Apple. It brought about this nugget of information:
Doom Classic was rejected twice before Apple allowed it to appear in the [App] store with some minor changes.
Carmack thinks the run-ins with Apple are because the company, the highest people in the company, look down on games. But the popularity of gaming on the iPhone has forced Apple to try and come to grips with that, even if they’re not happy about it.
“At the highest level of Apple, in their heart of hearts,” Carmack said, “they’re not proud of the iPhone being a game machine, they wish it was something else.”
I can’t say I disagree. I generally look “down” on games with the same fervor I’m sure Apple’s higher-ups do. Games are, generally, a distraction from the real work people should be doing and I don’t doubt Apple feels the same about games on the Mac, either.
I look at my Mac and my iPhone as devices designed to help me get things done, not distract me with otherwise useless games.
I cringe when I hear about people who spend much of their time, much of their adult time, playing games like World of Warcraft and Doom.
I’m reminded of a story about Steve Jobs where a new Apple employee walked into a meeting where Jobs was present and the employee asked how everyone’s weekend was. Jobs stared coldly and said something to the effect of, “Let’s bring the quality of our conversation up a notch.” Clearly, Apple’s higher-ups are workaholics working “90 minutes a week and loving every minute.”
Here’s what we’ve all been waiting for:
Microsoft this week offered a window into the first phase of a mega million dollar advertising campaign designed to clear up ‘misconceptions’ about the quality of its Windows Vista operating system exacerbated by in-your-face marketing efforts on the part of longtime rival Apple.
The first series of ads in the campaign were reportedly met with rave reviews last week when they were previewed at Microsoft’s employees-only Global Exchange conference.
“We know a few of you were disappointed by your early encounter. Printers didn’t work. Games felt sluggish. You told us—loudly at times—that the latest Windows wasn’t always living up to your high expectations for a Microsoft product,” the company said. “Well, we’ve been taking notes and addressing issues.”
Now, everyone knows I’m a big fan of Apple products, but come on. Seriously? Why do you need a marketing campaign to tell everyone how much your product doesn’t suck? In theory, shouldn’t your product be so amazing that it sells itself without the hassle Vista has seen?